cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f0 = 0.0f; float f1 = 0.0f; int i = 0; bool x_63 = false; bool x_64_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_34 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); f0 = x_34; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_36 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); f1 = x_36; const int x_38 = asint(x_10[1].x); i = x_38; while (true) { const int x_43 = i; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_45 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_43 < x_45)) { } else { break; } f0 = abs((1.100000024f * f0)); f1 = f0; { i = (i + 1); } } const float x_54 = f1; const float x_56 = asfloat(x_6[1].x); const bool x_57 = (x_54 > x_56); x_64_phi = x_57; if (x_57) { const float x_60 = f1; const float x_62 = asfloat(x_6[2].x); x_63 = (x_60 < x_62); x_64_phi = x_63; } if (x_64_phi) { const int x_69 = asint(x_10[2].x); const int x_72 = asint(x_10[1].x); const int x_75 = asint(x_10[1].x); const int x_78 = asint(x_10[2].x); x_GLF_color = float4(float(x_69), float(x_72), float(x_75), float(x_78)); } else { const int x_82 = asint(x_10[1].x); const float x_83 = float(x_82); x_GLF_color = float4(x_83, x_83, x_83, x_83); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }