cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_11 : register(b0, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int arr[2] = (int[2])0; int a = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_40 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); i = x_40; while (true) { const int x_45 = i; const int x_47 = asint(x_7[2].x); if ((x_45 < x_47)) { } else { break; } const int x_50 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_52 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); arr[x_50] = x_52; { i = (i + 1); } } a = -1; const float x_57 = gl_FragCoord.y; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_59 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); if (!((x_57 < x_59))) { const int x_65 = (a + 1); a = x_65; const int x_67 = asint(x_7[1].x); arr[x_65] = x_67; } const int x_70 = (a + 1); a = x_70; const int x_72 = asint(x_7[2].x); arr[x_70] = x_72; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_75 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_77 = arr[x_75]; const int x_79 = asint(x_7[1].x); if ((x_77 == x_79)) { const int x_84 = a; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_87 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_90 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(float(x_84), float(x_87), float(x_90), float(a)); } else { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_96 = asint(x_7[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_97 = float(x_96); x_GLF_color = float4(x_97, x_97, x_97, x_97); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }