uint tint_pack4x8unorm(float4 param_0) { uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); return (i.x | i.y << 8 | i.z << 16 | i.w << 24); } float4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_85 = false; bool x_97 = false; bool x_109 = false; bool x_86_phi = false; bool x_98_phi = false; bool x_110_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); a = tint_pack4x8unorm(float4(x_36, x_36, x_36, x_36)); v1 = tint_unpack4x8snorm(a); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_45 = asfloat(x_6[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_48 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_51 = asfloat(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_54 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_57 = asfloat(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_63 = asfloat(x_6[1].x); ref = float4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63)); const int x_67 = asint(x_10[1].x); const float x_69 = v1[x_67]; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_71 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]); const float x_73 = ref[x_71]; const bool x_74 = (x_69 == x_73); x_86_phi = x_74; if (x_74) { const int x_78 = asint(x_10[3].x); const float x_80 = v1[x_78]; const int x_82 = asint(x_10[2].x); const float x_84 = ref[x_82]; x_85 = (x_80 == x_84); x_86_phi = x_85; } const bool x_86 = x_86_phi; x_98_phi = x_86; if (x_86) { const int x_90 = asint(x_10[2].x); const float x_92 = v1[x_90]; const int x_94 = asint(x_10[3].x); const float x_96 = ref[x_94]; x_97 = (x_92 == x_96); x_98_phi = x_97; } const bool x_98 = x_98_phi; x_110_phi = x_98; if (x_98) { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_102 = asint(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_104 = v1[x_102]; const int x_106 = asint(x_10[1].x); const float x_108 = ref[x_106]; x_109 = (x_104 == x_108); x_110_phi = x_109; } if (x_110_phi) { const int x_115 = asint(x_10[3].x); const int x_118 = asint(x_10[1].x); const int x_121 = asint(x_10[1].x); const int x_124 = asint(x_10[3].x); x_GLF_color = float4(float(x_115), float(x_118), float(x_121), float(x_124)); } else { const int x_128 = asint(x_10[1].x); const float x_130 = v1[x_128]; x_GLF_color = float4(x_130, x_130, x_130, x_130); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }