static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; void main_1() { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_7 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); const int x_8 = asint(x_5[1].x); const int x_9 = asint(x_5[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_10 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_7), float(x_8), float(x_9), float(x_10)); if (isnan(-(x_GLF_color).x)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_11 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_43 = float(x_11); x_GLF_color = float4(x_43, x_43, x_43, x_43); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }