cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[2]; }; void main_1() { const uint scalar_offset = ((16u * uint(0))) / 4; const float x_31 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); if ((sqrt(x_31) < -1.0f)) { const int x_10 = asint(x_7[1].x); const float x_38 = float(x_10); x_GLF_color = float4(x_38, x_38, x_38, x_38); } else { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_11 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_41 = float(x_11); const int x_12 = asint(x_7[1].x); const float x_43 = float(x_12); x_GLF_color = float4(x_41, x_43, x_43, x_41); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }