#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { int x_32_phi = 0; int const x_24 = x_5.x_GLF_uniform_int_values.arr[1].el; float const x_25 = float(x_24); *(tint_symbol_4) = float4(x_25, x_25, x_25, x_25); int const x_28 = x_5.x_GLF_uniform_int_values.arr[0].el; int const x_30 = ((x_28 << as_type(x_28)) >> as_type(1)); x_32_phi = x_24; while (true) { int const x_32 = x_32_phi; if ((x_30 < 10)) { } else { break; } int x_33 = 0; x_33 = (x_32 + 1); int const x_39 = x_5.x_GLF_uniform_int_values.arr[2].el; if ((x_33 == as_type(x_39))) { float const x_43 = float(x_28); *(tint_symbol_4) = float4(x_43, x_25, x_25, x_43); break; } { x_32_phi = x_33; } } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }