#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float2x3 m23 = float2x3(0.0f); int i = 0; float const x_46 = x_7.x_GLF_uniform_float_values.arr[1].el; m23 = float2x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f)); i = 1; while (true) { bool x_80 = false; bool x_81_phi = false; int const x_54 = i; int const x_56 = x_10.x_GLF_uniform_int_values.arr[3].el; if ((x_54 < x_56)) { } else { break; } int const x_60 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_62 = x_10.x_GLF_uniform_int_values.arr[2].el; float const x_64 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_66 = m23[x_60][x_62]; m23[x_60][x_62] = (x_66 + x_64); float const x_70 = (*(tint_symbol_5)).y; float const x_72 = x_7.x_GLF_uniform_float_values.arr[0].el; if ((x_70 < x_72)) { } x_81_phi = true; if (true) { float const x_79 = (*(tint_symbol_5)).x; x_80 = (x_79 < 0.0f); x_81_phi = x_80; } bool const x_81 = x_81_phi; if (!(x_81)) { break; } { int const x_85 = i; i = (x_85 + 1); } } float2x3 const x_87 = m23; int const x_89 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_92 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_95 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_98 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_101 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_104 = x_10.x_GLF_uniform_int_values.arr[0].el; float2x3 const x_108 = float2x3(float3(float(x_89), float(x_92), float(x_95)), float3(float(x_98), float(x_101), float(x_104))); if ((all((x_87[0u] == x_108[0u])) && all((x_87[1u] == x_108[1u])))) { int const x_122 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_125 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_128 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_131 = x_10.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_6) = float4(float(x_122), float(x_125), float(x_128), float(x_131)); } else { int const x_135 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_136 = float(x_135); *(tint_symbol_6) = float4(x_136, x_136, x_136, x_136); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_7, x_10, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }