#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int i = 0; int const x_31 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_31), float(x_34), float(x_37), float(x_40)); float const x_44 = (*(tint_symbol_6)).y; if ((x_44 < 0.0f)) { int const x_49 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_50 = float(x_49); *(tint_symbol_5) = float4(x_50, x_50, x_50, x_50); } int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_53; while (true) { int const x_58 = i; int const x_60 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_58 < x_60)) { } else { break; } float const x_64 = (*(tint_symbol_6)).x; if ((x_64 > 0.0f)) { float const x_69 = (*(tint_symbol_6)).y; if ((x_69 < 0.0f)) { int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_75 = float(x_74); *(tint_symbol_5) = float4(x_75, x_75, x_75, x_75); break; } } float const x_78 = (*(tint_symbol_6)).x; if ((x_78 > 0.0f)) { float const x_83 = (*(tint_symbol_6)).y; if ((x_83 < 0.0f)) { int const x_88 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_89 = float(x_88); *(tint_symbol_5) = float4(x_89, x_89, x_89, x_89); } } { int const x_91 = i; i = (x_91 + 1); } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_6, &(tint_symbol_8), &(tint_symbol_7)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }