cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_i1_(inout int x) { int a = 0; int i = 0; int indexable[4] = (int[4])0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_72 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); a = x_72; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_74 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); i = x_74; while (true) { const int x_79 = i; const int x_81 = asint(x_8[1].x); if ((x_79 < x_81)) { } else { break; } const int x_85 = asint(x_8[3].x); const int x_87 = asint(x_8[3].x); const int x_89 = asint(x_8[3].x); const int x_91 = asint(x_8[3].x); const int x_93 = a; const int tint_symbol_3[4] = {x_85, x_87, x_89, x_91}; indexable = tint_symbol_3; const int x_95 = indexable[x_93]; const int x_96 = x; if ((x_95 > x_96)) { if (true) { const int x_105 = asint(x_8[3].x); return x_105; } else { const int x_107 = asint(x_8[3].x); a = x_107; } } else { if (true) { const int x_111 = asint(x_8[4].x); return x_111; } } { i = (i + 1); } } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_115 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); return x_115; } void main_1() { int a_1 = 0; int param = 0; int param_1 = 0; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_39 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); param = x_39; const int x_40 = func_i1_(param); a_1 = x_40; const int x_42 = asint(x_8[3].x); param_1 = x_42; const int x_43 = func_i1_(param_1); a_1 = (a_1 + x_43); const int x_46 = a_1; const int x_48 = asint(x_8[2].x); if ((x_46 == x_48)) { const int x_54 = asint(x_8[3].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_57 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_60 = asint(x_8[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_63 = asint(x_8[3].x); x_GLF_color = float4(float(x_54), float(x_57), float(x_60), float(x_63)); } else { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_67 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_68 = float(x_67); x_GLF_color = float4(x_68, x_68, x_68, x_68); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }