#include using namespace metal; struct buf0 { /* 0x0000 */ int one; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_i1_(constant buf0& x_7, thread int* const x) { int const x_35 = x_7.one; if ((x_35 == 1)) { int const x_39 = *(x); return x_39; } int const x_41 = x_7.one; return x_41; } void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { int param = 0; param = -1; int const x_28 = func_i1_(x_7, &(param)); if ((x_28 <= 0)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }