static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[2]; }; void main_1() { int i = 0; const int x_37 = asint(x_6[1].x); const float x_38 = float(x_37); x_GLF_color = float4(x_38, x_38, x_38, x_38); const int x_41 = asint(x_6[1].x); i = x_41; while (true) { const int x_46 = i; const int x_48 = asint(x_6[2].x); if ((x_46 < x_48)) { } else { break; } const float x_52 = gl_FragCoord.y; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_54 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]); if ((x_52 < x_54)) { const float x_59 = gl_FragCoord.x; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_61 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_59 < x_61)) { return; } const float x_66 = asfloat(x_9[1].x); const float x_68 = asfloat(x_9[1].x); if ((x_66 > x_68)) { return; } discard; } const float x_73 = asfloat(x_9[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_75 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_73 > x_75)) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_80 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_83 = asint(x_6[1].x); const int x_86 = asint(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_89 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_80), float(x_83), float(x_86), float(x_89)); break; } const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_93 = asfloat(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_93 < 0.0f)) { discard; } { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }