static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; void main_1() { float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_25 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); const int x_28 = asint(x_5[1].x); const int x_31 = asint(x_5[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_34 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_25), float(x_28), float(x_31), float(x_34)); v = x_GLF_color; x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); x_GLF_color = v; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }