#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { float4 v = 0.0f; int const x_25 = x_5.x_GLF_uniform_int_values.arr[0].el; int const x_28 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_31 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_34 = x_5.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_25), float(x_28), float(x_31), float(x_34)); float4 const x_37 = *(tint_symbol_4); v = x_37; *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 const x_38 = v; *(tint_symbol_4) = x_38; return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }