type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var c : i32; var i : i32; let x_27 : i32 = x_6.x_GLF_uniform_int_values[2]; c = x_27; let x_29 : i32 = x_6.x_GLF_uniform_int_values[2]; i = x_29; loop { let x_34 : i32 = i; let x_36 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_34 < x_36)) { } else { break; } let x_39 : i32 = i; c = ~(x_39); let x_41 : i32 = c; c = clamp(x_41, 0, 3); continuing { let x_43 : i32 = i; i = (x_43 + 1); } } let x_46 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_47 : f32 = f32(x_46); x_GLF_color = vec4(x_47, x_47, x_47, x_47); let x_49 : i32 = c; let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_49 == x_51)) { let x_56 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_59 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_65 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_56), f32(x_59), f32(x_62), f32(x_65)); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }