cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; const int x_25 = asint(x_6[1].x); a = x_25; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_27 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); i = -(x_27); while (true) { const int x_33 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_35 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); if (((x_33 | x_35) < x_38)) { } else { break; } const int x_41 = i; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_43 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); a = (x_41 * x_43); { i = (i + 1); } } const int x_47 = a; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_49 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); if ((x_47 == -(x_49))) { const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_56 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_59 = asint(x_6[1].x); const int x_62 = asint(x_6[1].x); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_65 = asint(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65)); } else { const float x_69 = float(a); x_GLF_color = float4(x_69, x_69, x_69, x_69); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }