static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f); m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); const float2x2 x_30 = mul(transpose(m), transpose(m)); const float2x2 x_34 = transpose(mul(m, m)); bool tint_tmp = all((x_30[0u] == x_34[0u])); if (tint_tmp) { tint_tmp = all((x_30[1u] == x_34[1u])); } if ((tint_tmp)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }