void set_float3(inout float3 vec, int idx, float val) { vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; } struct tint_padded_array_element { float el; }; cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); tint_padded_array_element sums[3] = (tint_padded_array_element[3])0; int i = 0; int a = 0; int x_67_phi = 0; const float x_44 = asfloat(x_6[1].x); const float3 x_48 = float3(0.0f, 0.0f, 0.0f); m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), float3(0.0f, 0.0f, 0.0f)); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_51 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_53 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); set_float3(m43[x_51], x_53, x_55); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_62 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const tint_padded_array_element tint_symbol_4[3] = {{x_58}, {x_60}, {x_62}}; sums = tint_symbol_4; const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_65 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]); i = x_65; x_67_phi = x_65; while (true) { const int x_67 = x_67_phi; const int x_73 = asint(x_8[3].x); if ((x_67 < x_73)) { } else { break; } const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_77 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]); const uint scalar_offset_8 = ((16u * uint(0))) / 4; const int x_79 = asint(x_8[scalar_offset_8 / 4][scalar_offset_8 % 4]); const float x_81 = m43[x_67][x_79]; const float x_83 = sums[x_77].el; sums[x_77].el = (x_83 + x_81); { const int x_68 = (x_67 + 1); i = x_68; x_67_phi = x_68; } } const int x_87 = asint(x_8[1].x); if ((x_87 == 1)) { a = 4; const int x_92 = asint(x_8[2].x); const uint scalar_offset_9 = ((16u * uint(0))) / 4; const int x_94 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]); const float x_96 = m43[4][x_94]; const float x_98 = sums[x_92].el; sums[x_92].el = (x_98 + x_96); } const int x_102 = asint(x_8[1].x); const float x_104 = sums[x_102].el; const uint scalar_offset_10 = ((16u * uint(0))) / 4; const int x_106 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]); const float x_108 = sums[x_106].el; const float x_111 = asfloat(x_6[2].x); if (((x_104 + x_108) == x_111)) { const uint scalar_offset_11 = ((16u * uint(0))) / 4; const int x_117 = asint(x_8[scalar_offset_11 / 4][scalar_offset_11 % 4]); const int x_120 = asint(x_8[1].x); const int x_123 = asint(x_8[1].x); const uint scalar_offset_12 = ((16u * uint(0))) / 4; const int x_126 = asint(x_8[scalar_offset_12 / 4][scalar_offset_12 % 4]); x_GLF_color = float4(float(x_117), float(x_120), float(x_123), float(x_126)); } else { const int x_130 = asint(x_8[1].x); const float x_131 = float(x_130); x_GLF_color = float4(x_131, x_131, x_131, x_131); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }