static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int ll = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); const float x_30 = gl_FragCoord.x; if ((int(x_30) < 2000)) { } else { ll = 0; while (true) { const float x_41 = gl_FragCoord.x; if ((x_41 < 0.0f)) { discard; } if ((ll >= 5)) { break; } { ll = (ll + 1); } } const float x_49 = gl_FragCoord.x; if ((int(x_49) >= 2000)) { discard; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }