#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float* const tint_symbol_5, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { float lv = 0.0f; float x_43 = 0.0f; int GLF_live5r = 0; int GLF_live5_looplimiter6 = 0; float const x_45 = x_7.injectionSwitch.y; if ((1.0f > x_45)) { float const x_50 = *(tint_symbol_5); x_43 = fabs(x_50); } else { x_43 = 260.0f; } float const x_52 = x_43; lv = x_52; float const x_53 = lv; if ((int(x_53) < 250)) { float const x_58 = lv; if ((int(x_58) < 180)) { float const x_64 = lv; float const x_65 = clamp(x_64, 1.0f, 1.0f); } else { float const x_67 = (*(tint_symbol_6)).y; if ((x_67 < 0.0f)) { float const x_71 = lv; if ((int(x_71) < 210)) { while (true) { { if (true) { } else { break; } } } } GLF_live5r = 0; while (true) { if (true) { } else { break; } int const x_11 = GLF_live5_looplimiter6; if ((x_11 >= 6)) { break; } int const x_12 = GLF_live5_looplimiter6; GLF_live5_looplimiter6 = (x_12 + 1); } } } } *(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float tint_symbol_9 = 0.0f; thread float4 tint_symbol_10 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_7, &(tint_symbol_9), &(tint_symbol_8), &(tint_symbol_10)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_10}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }