static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static int map[256] = (int[256])0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 pos = float2(0.0f, 0.0f); int2 ipos = int2(0, 0); int i = 0; int2 p = int2(0, 0); bool canwalk = false; int v = 0; int directions = 0; int j = 0; int d = 0; const float4 x_57 = gl_FragCoord; const float2 x_60 = asfloat(x_7[0].xy); pos = (float2(x_57.x, x_57.y) / x_60); const float x_63 = pos.x; const float x_67 = pos.y; ipos = int2(int((x_63 * 16.0f)), int((x_67 * 16.0f))); i = 0; { for(; (i < 256); i = (i + 1)) { map[i] = 0; } } p = int2(0, 0); canwalk = true; v = 0; while (true) { bool x_102 = false; bool x_122 = false; bool x_142 = false; bool x_162 = false; bool x_103_phi = false; bool x_123_phi = false; bool x_143_phi = false; bool x_163_phi = false; v = (v + 1); directions = 0; const int x_89 = p.x; const bool x_90 = (x_89 > 0); x_103_phi = x_90; if (x_90) { const int x_94 = p.x; const int x_97 = p.y; const int x_101 = map[((x_94 - 2) + (x_97 * 16))]; x_102 = (x_101 == 0); x_103_phi = x_102; } if (x_103_phi) { directions = (directions + 1); } const int x_109 = p.y; const bool x_110 = (x_109 > 0); x_123_phi = x_110; if (x_110) { const int x_114 = p.x; const int x_116 = p.y; const int x_121 = map[(x_114 + ((x_116 - 2) * 16))]; x_122 = (x_121 == 0); x_123_phi = x_122; } if (x_123_phi) { directions = (directions + 1); } const int x_129 = p.x; const bool x_130 = (x_129 < 14); x_143_phi = x_130; if (x_130) { const int x_134 = p.x; const int x_137 = p.y; const int x_141 = map[((x_134 + 2) + (x_137 * 16))]; x_142 = (x_141 == 0); x_143_phi = x_142; } if (x_143_phi) { directions = (directions + 1); } const int x_149 = p.y; const bool x_150 = (x_149 < 14); x_163_phi = x_150; if (x_150) { const int x_154 = p.x; const int x_156 = p.y; const int x_161 = map[(x_154 + ((x_156 + 2) * 16))]; x_162 = (x_161 == 0); x_163_phi = x_162; } if (x_163_phi) { directions = (directions + 1); } bool x_227 = false; bool x_240 = false; bool x_279 = false; bool x_292 = false; bool x_331 = false; bool x_344 = false; bool x_383 = false; bool x_396 = false; bool x_228_phi = false; bool x_241_phi = false; bool x_280_phi = false; bool x_293_phi = false; bool x_332_phi = false; bool x_345_phi = false; bool x_384_phi = false; bool x_397_phi = false; if ((directions == 0)) { canwalk = false; i = 0; { for(; (i < 8); i = (i + 1)) { j = 0; { for(; (j < 8); j = (j + 1)) { const int x_194 = map[((j * 2) + ((i * 2) * 16))]; if ((x_194 == 0)) { p.x = (j * 2); p.y = (i * 2); canwalk = true; } } } } } const int x_209 = p.x; const int x_211 = p.y; map[(x_209 + (x_211 * 16))] = 1; } else { d = (v % directions); v = (v + directions); const bool x_222 = (d >= 0); x_228_phi = x_222; if (x_222) { const int x_226 = p.x; x_227 = (x_226 > 0); x_228_phi = x_227; } const bool x_228 = x_228_phi; x_241_phi = x_228; if (x_228) { const int x_232 = p.x; const int x_235 = p.y; const int x_239 = map[((x_232 - 2) + (x_235 * 16))]; x_240 = (x_239 == 0); x_241_phi = x_240; } if (x_241_phi) { d = (d - 1); const int x_247 = p.x; const int x_249 = p.y; map[(x_247 + (x_249 * 16))] = 1; const int x_254 = p.x; const int x_257 = p.y; map[((x_254 - 1) + (x_257 * 16))] = 1; const int x_262 = p.x; const int x_265 = p.y; map[((x_262 - 2) + (x_265 * 16))] = 1; const int x_270 = p.x; p.x = (x_270 - 2); } const bool x_274 = (d >= 0); x_280_phi = x_274; if (x_274) { const int x_278 = p.y; x_279 = (x_278 > 0); x_280_phi = x_279; } const bool x_280 = x_280_phi; x_293_phi = x_280; if (x_280) { const int x_284 = p.x; const int x_286 = p.y; const int x_291 = map[(x_284 + ((x_286 - 2) * 16))]; x_292 = (x_291 == 0); x_293_phi = x_292; } if (x_293_phi) { d = (d - 1); const int x_299 = p.x; const int x_301 = p.y; map[(x_299 + (x_301 * 16))] = 1; const int x_306 = p.x; const int x_308 = p.y; map[(x_306 + ((x_308 - 1) * 16))] = 1; const int x_314 = p.x; const int x_316 = p.y; map[(x_314 + ((x_316 - 2) * 16))] = 1; const int x_322 = p.y; p.y = (x_322 - 2); } const bool x_326 = (d >= 0); x_332_phi = x_326; if (x_326) { const int x_330 = p.x; x_331 = (x_330 < 14); x_332_phi = x_331; } const bool x_332 = x_332_phi; x_345_phi = x_332; if (x_332) { const int x_336 = p.x; const int x_339 = p.y; const int x_343 = map[((x_336 + 2) + (x_339 * 16))]; x_344 = (x_343 == 0); x_345_phi = x_344; } if (x_345_phi) { d = (d - 1); const int x_351 = p.x; const int x_353 = p.y; map[(x_351 + (x_353 * 16))] = 1; const int x_358 = p.x; const int x_361 = p.y; map[((x_358 + 1) + (x_361 * 16))] = 1; const int x_366 = p.x; const int x_369 = p.y; map[((x_366 + 2) + (x_369 * 16))] = 1; const int x_374 = p.x; p.x = (x_374 + 2); } const bool x_378 = (d >= 0); x_384_phi = x_378; if (x_378) { const int x_382 = p.y; x_383 = (x_382 < 14); x_384_phi = x_383; } const bool x_384 = x_384_phi; x_397_phi = x_384; if (x_384) { const int x_388 = p.x; const int x_390 = p.y; const int x_395 = map[(x_388 + ((x_390 + 2) * 16))]; x_396 = (x_395 == 0); x_397_phi = x_396; } if (x_397_phi) { d = (d - 1); const int x_403 = p.x; const int x_405 = p.y; map[(x_403 + (x_405 * 16))] = 1; const int x_410 = p.x; const int x_412 = p.y; map[(x_410 + ((x_412 + 1) * 16))] = 1; const int x_418 = p.x; const int x_420 = p.y; map[(x_418 + ((x_420 + 2) * 16))] = 1; const int x_426 = p.y; p.y = (x_426 + 2); } } const int x_430 = ipos.y; const int x_433 = ipos.x; const int x_436 = map[((x_430 * 16) + x_433)]; if ((x_436 == 1)) { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); return; } { if (canwalk) { } else { break; } } } x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }