#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_251 = *(from); k = x_251; int const x_252 = *(from); i = x_252; int const x_253 = *(mid); j = (x_253 + 1); while (true) { int const x_259 = i; int const x_260 = *(mid); int const x_262 = j; int const x_263 = *(to); if (((x_259 <= x_260) && (x_262 <= x_263))) { } else { break; } int const x_267 = i; int const x_269 = (*(tint_symbol_5)).arr[x_267]; int const x_270 = j; int const x_272 = (*(tint_symbol_5)).arr[x_270]; if ((x_269 < x_272)) { int const x_277 = k; k = (x_277 + 1); int const x_279 = i; i = (x_279 + 1); int const x_282 = (*(tint_symbol_5)).arr[x_279]; (*(tint_symbol_6)).arr[x_277] = x_282; } else { int const x_284 = k; k = (x_284 + 1); int const x_286 = j; j = (x_286 + 1); int const x_289 = (*(tint_symbol_5)).arr[x_286]; (*(tint_symbol_6)).arr[x_284] = x_289; } } while (true) { int const x_295 = i; int const x_297 = i; int const x_298 = *(mid); if (((x_295 < 10) && (x_297 <= x_298))) { } else { break; } int const x_302 = k; k = (x_302 + 1); int const x_304 = i; i = (x_304 + 1); int const x_307 = (*(tint_symbol_5)).arr[x_304]; (*(tint_symbol_6)).arr[x_302] = x_307; } int const x_309 = *(from); i_1 = x_309; while (true) { int const x_314 = i_1; int const x_315 = *(to); if ((x_314 <= x_315)) { } else { break; } int const x_318 = i_1; int const x_319 = i_1; int const x_321 = (*(tint_symbol_6)).arr[x_319]; (*(tint_symbol_5)).arr[x_318] = x_321; { int const x_323 = i_1; i_1 = (x_323 + 1); } } return; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_330 = m; int const x_331 = high; if ((x_330 <= x_331)) { } else { break; } int const x_334 = low; i_2 = x_334; while (true) { int const x_339 = i_2; int const x_340 = high; if ((x_339 < x_340)) { } else { break; } int const x_343 = i_2; from_1 = x_343; int const x_344 = i_2; int const x_345 = m; mid_1 = ((x_344 + x_345) - 1); int const x_348 = i_2; int const x_349 = m; int const x_353 = high; to_1 = min(((x_348 + (2 * x_349)) - 1), x_353); int const x_355 = from_1; param = x_355; int const x_356 = mid_1; param_1 = x_356; int const x_357 = to_1; param_2 = x_357; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_359 = m; int const x_361 = i_2; i_2 = (x_361 + (2 * x_359)); } } { int const x_363 = m; m = (2 * x_363); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_84 = x_28.injectionSwitch.x; i_3 = int(x_84); while (true) { int const x_90 = i_3; switch(x_90) { case 9: { int const x_120 = i_3; (*(tint_symbol_9)).arr[x_120] = -5; break; } case 8: { int const x_118 = i_3; (*(tint_symbol_9)).arr[x_118] = -4; break; } case 7: { int const x_116 = i_3; (*(tint_symbol_9)).arr[x_116] = -3; break; } case 6: { int const x_114 = i_3; (*(tint_symbol_9)).arr[x_114] = -2; break; } case 5: { int const x_112 = i_3; (*(tint_symbol_9)).arr[x_112] = -1; break; } case 4: { int const x_110 = i_3; (*(tint_symbol_9)).arr[x_110] = 0; break; } case 3: { int const x_108 = i_3; (*(tint_symbol_9)).arr[x_108] = 1; break; } case 2: { int const x_106 = i_3; (*(tint_symbol_9)).arr[x_106] = 2; break; } case 1: { int const x_104 = i_3; (*(tint_symbol_9)).arr[x_104] = 3; break; } case 0: { int const x_102 = i_3; (*(tint_symbol_9)).arr[x_102] = 4; break; } default: { break; } } int const x_122 = i_3; i_3 = (x_122 + 1); { int const x_124 = i_3; if ((x_124 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_130 = j_1; if ((x_130 < 10)) { } else { break; } int const x_133 = j_1; int const x_134 = j_1; int const x_136 = (*(tint_symbol_9)).arr[x_134]; (*(tint_symbol_10)).arr[x_133] = x_136; { int const x_138 = j_1; j_1 = (x_138 + 1); } } mergeSort_(tint_symbol_9, tint_symbol_10); float const x_142 = (*(tint_symbol_11)).y; if ((int(x_142) < 30)) { int const x_149 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_149) / 10.0f)); } else { float const x_154 = (*(tint_symbol_11)).y; if ((int(x_154) < 60)) { int const x_161 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_161) / 10.0f)); } else { float const x_166 = (*(tint_symbol_11)).y; if ((int(x_166) < 90)) { int const x_173 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_173) / 10.0f)); } else { float const x_178 = (*(tint_symbol_11)).y; if ((int(x_178) < 120)) { int const x_185 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_185) / 10.0f)); } else { float const x_190 = (*(tint_symbol_11)).y; if ((int(x_190) < 150)) { discard_fragment(); } else { float const x_197 = (*(tint_symbol_11)).y; if ((int(x_197) < 180)) { int const x_204 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_204) / 10.0f)); } else { float const x_209 = (*(tint_symbol_11)).y; if ((int(x_209) < 210)) { int const x_216 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_216) / 10.0f)); } else { float const x_221 = (*(tint_symbol_11)).y; if ((int(x_221) < 240)) { int const x_228 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_228) / 10.0f)); } else { float const x_233 = (*(tint_symbol_11)).y; if ((int(x_233) < 270)) { int const x_240 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_240) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_244 = grey; float3 const x_245 = float3(x_244, x_244, x_244); *(tint_symbol_12) = float4(x_245.x, x_245.y, x_245.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }