#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { float4 arr[16]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper indexable = {}; int2 x_77 = 0; int2 x_110 = 0; int x_116 = 0; int2 x_77_phi = 0; int x_80_phi = 0; int2 x_111_phi = 0; int2 x_113_phi = 0; float4 const x_56 = *(tint_symbol_6); float2 const x_59 = x_6.resolution; float2 const x_60 = (float2(x_56.x, x_56.y) / x_59); int const x_63 = int((x_60.x * 8.0f)); int const x_66 = int((x_60.y * 8.0f)); int2 const x_75 = int2(((((x_63 & 5) | (x_66 & 10)) * 8) + ((x_66 & 5) | (x_63 & 10))), 0); x_77_phi = x_75; x_80_phi = 0; while (true) { int2 x_91 = 0; int2 x_99 = 0; int x_81 = 0; int2 x_92_phi = 0; int2 x_100_phi = 0; x_77 = x_77_phi; int const x_80 = x_80_phi; if ((x_80 < 100)) { } else { break; } x_92_phi = x_77; if ((x_77.x > 0)) { x_91 = x_77; x_91.y = (x_77.y - 1); x_92_phi = x_91; } int2 const x_92 = x_92_phi; x_100_phi = x_92; if ((x_92.x < 0)) { x_99 = x_92; x_99.y = (x_92.y + 1); x_100_phi = x_99; } int2 const x_100 = x_100_phi; int2 x_78_1 = x_100; x_78_1.x = (x_100.x + (x_100.y / 2)); int2 const x_78 = x_78_1; { x_81 = (x_80 + 1); x_77_phi = x_78; x_80_phi = x_81; } } int const x_105 = x_77.x; x_111_phi = x_77; if ((x_105 < 0)) { x_110 = int2(0, 0); x_110.x = -(x_105); x_111_phi = x_110; } int2 const x_111 = x_111_phi; x_113_phi = x_111; while (true) { int2 x_114 = 0; int2 const x_113 = x_113_phi; x_116 = x_113.x; if ((x_116 > 15)) { } else { break; } { x_114 = int2(0, 0); x_114.x = as_type((x_116 - as_type(16))); x_113_phi = x_114; } } tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; indexable = tint_symbol_4; float4 const x_121 = indexable.arr[x_116]; *(tint_symbol_7) = x_121; return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_6, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }