static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 indexable[16] = (float4[16])0; int2 x_80 = int2(0, 0); int2 x_113 = int2(0, 0); int x_119 = 0; int2 x_80_phi = int2(0, 0); int x_83_phi = 0; int2 x_114_phi = int2(0, 0); int2 x_116_phi = int2(0, 0); const float4 x_58 = gl_FragCoord; const float2 x_61 = asfloat(x_6[0].xy); const float2 x_62 = (float2(x_58.x, x_58.y) / x_61); const int x_65 = int((x_62.x * 8.0f)); const int x_69 = int((x_62.y * 8.0f)); const int2 x_78 = int2(((((x_65 & 5) | (x_69 & 10)) * 8) + ((x_69 & 5) | (x_65 & 10))), 0); x_80_phi = x_78; x_83_phi = 0; while (true) { int2 x_94 = int2(0, 0); int2 x_102 = int2(0, 0); int x_84 = 0; int2 x_95_phi = int2(0, 0); int2 x_103_phi = int2(0, 0); x_80 = x_80_phi; const int x_83 = x_83_phi; if ((x_83 < 100)) { } else { break; } x_95_phi = x_80; if ((x_80.x > 0)) { x_94 = x_80; x_94.y = (x_80.y - 1); x_95_phi = x_94; } const int2 x_95 = x_95_phi; x_103_phi = x_95; if ((x_95.x < 0)) { x_102 = x_95; x_102.y = (x_95.y + 1); x_103_phi = x_102; } const int2 x_103 = x_103_phi; int2 x_81_1 = x_103; x_81_1.x = (x_103.x + (x_103.y / 2)); const int2 x_81 = x_81_1; { x_84 = (x_83 + 1); x_80_phi = x_81; x_83_phi = x_84; } } const int x_108 = x_80.x; x_114_phi = x_80; if ((x_108 < 0)) { x_113 = x_80; x_113.x = -(x_108); x_114_phi = x_113; } x_116_phi = x_114_phi; while (true) { int2 x_117 = int2(0, 0); const int2 x_116 = x_116_phi; x_119 = x_116.x; if ((x_119 > 15)) { } else { break; } { x_117 = x_116; x_117.x = asint((x_119 - asint(16))); x_116_phi = x_117; } } const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_5; const float4 x_124[16] = indexable; const float4 tint_symbol_6[16] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; indexable = tint_symbol_6; indexable = x_124; const float4 x_125 = indexable[x_119]; x_GLF_color = x_125; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_7; }