struct BST { int data; int leftIndex; int rightIndex; }; static BST tree_1[10] = (BST[10])0; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void makeTreeNode_struct_BST_i1_i1_i11_i1_(inout BST tree, inout int data) { const int x_169 = data; tree.data = x_169; tree.leftIndex = -1; tree.rightIndex = -1; return; } void insert_i1_i1_(inout int treeIndex, inout int data_1) { int baseIndex = 0; BST param = (BST)0; int param_1 = 0; BST param_2 = (BST)0; int param_3 = 0; baseIndex = 0; while (true) { const int x_178 = baseIndex; const int x_179 = treeIndex; if ((x_178 <= x_179)) { } else { break; } const int x_182 = data_1; const int x_185 = tree_1[baseIndex].data; if ((x_182 <= x_185)) { const int x_192 = tree_1[baseIndex].leftIndex; if ((x_192 == -1)) { const int x_197 = baseIndex; const int x_198 = treeIndex; tree_1[x_197].leftIndex = x_198; const int x_200 = treeIndex; const BST x_202 = tree_1[x_200]; param = x_202; const int x_203 = data_1; param_1 = x_203; makeTreeNode_struct_BST_i1_i1_i11_i1_(param, param_1); tree_1[x_200] = param; return; } else { const int x_209 = tree_1[baseIndex].leftIndex; baseIndex = x_209; continue; } return; } else { const int x_212 = tree_1[baseIndex].rightIndex; if ((x_212 == -1)) { const int x_217 = baseIndex; const int x_218 = treeIndex; tree_1[x_217].rightIndex = x_218; const int x_220 = treeIndex; const BST x_222 = tree_1[x_220]; param_2 = x_222; const int x_223 = data_1; param_3 = x_223; makeTreeNode_struct_BST_i1_i1_i11_i1_(param_2, param_3); tree_1[x_220] = param_2; return; } else { const int x_229 = tree_1[baseIndex].rightIndex; baseIndex = x_229; continue; } return; } return; } return; } int search_i1_(inout int target) { int index = 0; BST currentNode = (BST)0; int x_231 = 0; index = 0; while (true) { if ((index != -1)) { } else { break; } const BST x_241 = tree_1[index]; currentNode = x_241; const int x_243 = currentNode.data; const int x_244 = target; if ((x_243 == x_244)) { const int x_248 = target; return x_248; } const int x_249 = target; const int x_251 = currentNode.data; if ((x_249 > x_251)) { const int x_257 = currentNode.rightIndex; x_231 = x_257; } else { const int x_259 = currentNode.leftIndex; x_231 = x_259; } index = x_231; } return -1; } void main_1() { int treeIndex_1 = 0; BST param_4 = (BST)0; int param_5 = 0; int param_6 = 0; int param_7 = 0; int param_8 = 0; int param_9 = 0; int param_10 = 0; int param_11 = 0; int param_12 = 0; int param_13 = 0; int param_14 = 0; int param_15 = 0; int param_16 = 0; int param_17 = 0; int param_18 = 0; int param_19 = 0; int param_20 = 0; int param_21 = 0; int param_22 = 0; int param_23 = 0; int count = 0; int i = 0; int result = 0; int param_24 = 0; treeIndex_1 = 0; const BST x_88 = tree_1[0]; param_4 = x_88; param_5 = 9; makeTreeNode_struct_BST_i1_i1_i11_i1_(param_4, param_5); tree_1[0] = param_4; treeIndex_1 = (treeIndex_1 + 1); param_6 = treeIndex_1; param_7 = 5; insert_i1_i1_(param_6, param_7); treeIndex_1 = (treeIndex_1 + 1); param_8 = treeIndex_1; param_9 = 12; insert_i1_i1_(param_8, param_9); treeIndex_1 = (treeIndex_1 + 1); param_10 = treeIndex_1; param_11 = 15; insert_i1_i1_(param_10, param_11); treeIndex_1 = (treeIndex_1 + 1); param_12 = treeIndex_1; param_13 = 7; insert_i1_i1_(param_12, param_13); treeIndex_1 = (treeIndex_1 + 1); param_14 = treeIndex_1; param_15 = 8; insert_i1_i1_(param_14, param_15); treeIndex_1 = (treeIndex_1 + 1); param_16 = treeIndex_1; param_17 = 2; insert_i1_i1_(param_16, param_17); treeIndex_1 = (treeIndex_1 + 1); param_18 = treeIndex_1; param_19 = 6; insert_i1_i1_(param_18, param_19); treeIndex_1 = (treeIndex_1 + 1); param_20 = treeIndex_1; param_21 = 17; insert_i1_i1_(param_20, param_21); treeIndex_1 = (treeIndex_1 + 1); param_22 = treeIndex_1; param_23 = 13; insert_i1_i1_(param_22, param_23); count = 0; i = 0; { for(; (i < 20); i = (i + 1)) { bool x_155 = false; bool x_156_phi = false; param_24 = i; const int x_136 = search_i1_(param_24); result = x_136; switch(i) { case 2: case 5: case 6: case 7: case 8: case 9: case 12: case 13: case 15: case 17: { const bool x_149 = (result == i); x_156_phi = x_149; if (!(x_149)) { const float x_154 = gl_FragCoord.x; x_155 = (x_154 < 0.0f); x_156_phi = x_155; } if (x_156_phi) { count = (count + 1); } break; } default: { if ((result == -1)) { count = (count + 1); } break; } } } } if ((count == 20)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 1.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }