struct S { int f0; bool3 f1; }; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { S ll = (S)0; float sums[9] = (float[9])0; const S tint_symbol_3 = {0, bool3(true, true, true)}; ll = tint_symbol_3; while (true) { const S x_12 = ll; const float x_45 = asfloat(x_7[0].y); if ((x_12.f0 != int(x_45))) { } else { break; } sums[0] = 0.0f; { const S x_13 = ll; S x_51_1 = ll; x_51_1.f0 = (x_13.f0 + 1); ll = x_51_1; } } const float x_53 = sums[0]; const float2 x_54 = float2(x_53, x_53); x_GLF_color = float4(1.0f, x_54.x, x_54.y, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }