cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int value = 0; float y = 0.0f; int x_31_phi = 0; i = 0; x_31_phi = 0; while (true) { const int x_31 = x_31_phi; const float x_37 = asfloat(x_6[0].x); if ((x_31 < (2 + int(x_37)))) { } else { break; } float x_55_phi = 0.0f; float x_46_phi = 0.0f; value = x_31; y = 0.5f; x_55_phi = 0.5f; x_46_phi = 0.5f; switch(x_31) { case 0: { const float x_54 = (0.5f + 0.5f); y = x_54; x_55_phi = x_54; /* fallthrough */ } case 1: { const float x_47 = clamp(1.0f, 0.5f, x_55_phi); y = x_47; x_46_phi = x_47; /* fallthrough */ } default: { /* fallthrough */ } case 2: { if ((x_46_phi == 1.0f)) { x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f); return; } break; } } { const int x_32 = (x_31 + 1); i = x_32; x_31_phi = x_32; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }