#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int j = 0; float x_41 = 0.0f; *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); while (true) { float const x_32 = x_6.injectionSwitch.x; j = int(x_32); while (true) { int const x_8 = j; if ((x_8 < 2)) { } else { break; } return; } { x_41 = x_6.injectionSwitch.y; if ((0.0f > x_41)) { } else { break; } } } int const x_43 = int(x_41); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }