enable f16; fn tanh_06a4fe() { var res : vec3<f16> = tanh(vec3<f16>(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { tanh_06a4fe(); return vec4<f32>(); } @fragment fn fragment_main() { tanh_06a4fe(); } @compute @workgroup_size(1) fn compute_main() { tanh_06a4fe(); }