@group(1) @binding(1) var arg_1 : texture_2d<i32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_ccadde() { var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec2<f32>()); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_ccadde(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_ccadde(); } @compute @workgroup_size(1) fn compute_main() { textureGather_ccadde(); }