@group(1) @binding(1) var arg_1 : texture_2d_array<f32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_ea8eb4() { var res : vec4<f32> = textureGather(1u, arg_1, arg_2, vec2<f32>(), 1u); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_ea8eb4(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_ea8eb4(); } @compute @workgroup_size(1) fn compute_main() { textureGather_ea8eb4(); }