Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);

void textureSampleBias_1c707e() {
  float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1u)), 1.0f);
}

void fragment_main() {
  textureSampleBias_1c707e();
  return;
}