@group(1) @binding(0) var arg_0 : texture_storage_3d; fn textureStore_a5e80d() { textureStore(arg_0, vec3(), vec4()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_a5e80d(); return vec4(); } @fragment fn fragment_main() { textureStore_a5e80d(); } @compute @workgroup_size(1) fn compute_main() { textureStore_a5e80d(); }