enable f16; fn clamp_553ffb() { var arg_0 = f16(); var arg_1 = f16(); var arg_2 = f16(); var res : f16 = clamp(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_553ffb(); return vec4(); } @fragment fn fragment_main() { clamp_553ffb(); } @compute @workgroup_size(1) fn compute_main() { clamp_553ffb(); }