enable f16; fn clamp_b195eb() { var arg_0 = vec3(f16()); var arg_1 = vec3(f16()); var arg_2 = vec3(f16()); var res : vec3 = clamp(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_b195eb(); return vec4(); } @fragment fn fragment_main() { clamp_b195eb(); } @compute @workgroup_size(1) fn compute_main() { clamp_b195eb(); }