fn dot_e994c7() { var arg_0 = vec4<u32>(1u); var arg_1 = vec4<u32>(1u); var res : u32 = dot(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { dot_e994c7(); return vec4<f32>(); } @fragment fn fragment_main() { dot_e994c7(); } @compute @workgroup_size(1) fn compute_main() { dot_e994c7(); }