fn length_becebf() { var arg_0 = vec4(1.0f); var res : f32 = length(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { length_becebf(); return vec4(); } @fragment fn fragment_main() { length_becebf(); } @compute @workgroup_size(1) fn compute_main() { length_becebf(); }