fn pack4x8unorm_95c456() { var arg_0 = vec4(); var res : u32 = pack4x8unorm(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { pack4x8unorm_95c456(); return vec4(); } @fragment fn fragment_main() { pack4x8unorm_95c456(); } @compute @workgroup_size(1) fn compute_main() { pack4x8unorm_95c456(); }