#version 310 es precision mediump float; uniform highp sampler2DShadow arg_0_arg_1; void textureSampleCompare_3a5923() { vec2 arg_2 = vec2(0.0f); float arg_3 = 1.0f; float res = texture(arg_0_arg_1, vec3(arg_2, arg_3)); } void fragment_main() { textureSampleCompare_3a5923(); } void main() { fragment_main(); return; }