TextureCube arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); void textureSampleCompare_63fb83() { float3 arg_2 = (0.0f).xxx; float arg_3 = 1.0f; float res = arg_0.SampleCmp(arg_1, arg_2, arg_3); } void fragment_main() { textureSampleCompare_63fb83(); return; }