enable f16; fn ldexp_3d90b4() { var res : vec2 = ldexp(vec2(1.0h), vec2(1i)); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_3d90b4(); return vec4(); } @fragment fn fragment_main() { ldexp_3d90b4(); } @compute @workgroup_size(1) fn compute_main() { ldexp_3d90b4(); }