enable f16; fn modf_8dbbbf() { var res = modf(1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { modf_8dbbbf(); return vec4(); } @fragment fn fragment_main() { modf_8dbbbf(); } @compute @workgroup_size(1) fn compute_main() { modf_8dbbbf(); }