fn cos_6b1fdf() { const arg_0 = vec3(0.0); var res = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_6b1fdf(); return vec4(); } @fragment fn fragment_main() { cos_6b1fdf(); } @compute @workgroup_size(1) fn compute_main() { cos_6b1fdf(); }