enable f16; fn fract_958a1d() { var arg_0 = vec3(1.0h); var res : vec3 = fract(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { fract_958a1d(); return vec4(); } @fragment fn fragment_main() { fract_958a1d(); } @compute @workgroup_size(1) fn compute_main() { fract_958a1d(); }