fn smoothstep_40864c() { var arg_0 = vec4(2.0f); var arg_1 = vec4(4.0f); var arg_2 = vec4(3.0f); var res : vec4 = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_40864c(); return vec4(); } @fragment fn fragment_main() { smoothstep_40864c(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_40864c(); }