struct buf0 { injectionSwitch : vec2, } var data : array; var temp : array; @group(0) @binding(0) var x_28 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn merge_i1_i1_i1_(f : ptr, mid : ptr, to : ptr) { var k : i32; var i : i32; var j : i32; var i_1 : i32; let x_251 : i32 = *(f); k = x_251; let x_252 : i32 = *(f); i = x_252; let x_253 : i32 = *(mid); j = (x_253 + 1); loop { let x_259 : i32 = i; let x_260 : i32 = *(mid); let x_262 : i32 = j; let x_263 : i32 = *(to); if (((x_259 <= x_260) & (x_262 <= x_263))) { } else { break; } let x_267 : i32 = i; let x_269 : i32 = data[x_267]; let x_270 : i32 = j; let x_272 : i32 = data[x_270]; if ((x_269 < x_272)) { let x_277 : i32 = k; k = (x_277 + 1); let x_279 : i32 = i; i = (x_279 + 1); let x_282 : i32 = data[x_279]; temp[x_277] = x_282; } else { let x_284 : i32 = k; k = (x_284 + 1); let x_286 : i32 = j; j = (x_286 + 1); let x_289 : i32 = data[x_286]; temp[x_284] = x_289; } } loop { let x_295 : i32 = i; let x_297 : i32 = i; let x_298 : i32 = *(mid); if (((x_295 < 10) & (x_297 <= x_298))) { } else { break; } let x_302 : i32 = k; k = (x_302 + 1); let x_304 : i32 = i; i = (x_304 + 1); let x_307 : i32 = data[x_304]; temp[x_302] = x_307; } let x_309 : i32 = *(f); i_1 = x_309; loop { let x_314 : i32 = i_1; let x_315 : i32 = *(to); if ((x_314 <= x_315)) { } else { break; } let x_318 : i32 = i_1; let x_319 : i32 = i_1; let x_321 : i32 = temp[x_319]; data[x_318] = x_321; continuing { let x_323 : i32 = i_1; i_1 = (x_323 + 1); } } return; } fn mergeSort_() { var low : i32; var high : i32; var m : i32; var i_2 : i32; var f_1 : i32; var mid_1 : i32; var to_1 : i32; var param : i32; var param_1 : i32; var param_2 : i32; low = 0; high = 9; m = 1; loop { let x_330 : i32 = m; let x_331 : i32 = high; if ((x_330 <= x_331)) { } else { break; } let x_334 : i32 = low; i_2 = x_334; loop { let x_339 : i32 = i_2; let x_340 : i32 = high; if ((x_339 < x_340)) { } else { break; } let x_343 : i32 = i_2; f_1 = x_343; let x_344 : i32 = i_2; let x_345 : i32 = m; mid_1 = ((x_344 + x_345) - 1); let x_348 : i32 = i_2; let x_349 : i32 = m; let x_353 : i32 = high; to_1 = min(((x_348 + (2 * x_349)) - 1), x_353); let x_355 : i32 = f_1; param = x_355; let x_356 : i32 = mid_1; param_1 = x_356; let x_357 : i32 = to_1; param_2 = x_357; merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); continuing { let x_359 : i32 = m; let x_361 : i32 = i_2; i_2 = (x_361 + (2 * x_359)); } } continuing { let x_363 : i32 = m; m = (2 * x_363); } } return; } fn main_1() { var i_3 : i32; var j_1 : i32; var grey : f32; let x_84 : f32 = x_28.injectionSwitch.x; i_3 = i32(x_84); loop { let x_90 : i32 = i_3; switch(x_90) { case 9: { let x_120 : i32 = i_3; data[x_120] = -5; } case 8: { let x_118 : i32 = i_3; data[x_118] = -4; } case 7: { let x_116 : i32 = i_3; data[x_116] = -3; } case 6: { let x_114 : i32 = i_3; data[x_114] = -2; } case 5: { let x_112 : i32 = i_3; data[x_112] = -1; } case 4: { let x_110 : i32 = i_3; data[x_110] = 0; } case 3: { let x_108 : i32 = i_3; data[x_108] = 1; } case 2: { let x_106 : i32 = i_3; data[x_106] = 2; } case 1: { let x_104 : i32 = i_3; data[x_104] = 3; } case 0: { let x_102 : i32 = i_3; data[x_102] = 4; } default: { } } let x_122 : i32 = i_3; i_3 = (x_122 + 1); continuing { let x_124 : i32 = i_3; if ((x_124 < 10)) { } else { break; } } } j_1 = 0; loop { let x_130 : i32 = j_1; if ((x_130 < 10)) { } else { break; } let x_133 : i32 = j_1; let x_134 : i32 = j_1; let x_136 : i32 = data[x_134]; temp[x_133] = x_136; continuing { let x_138 : i32 = j_1; j_1 = (x_138 + 1); } } mergeSort_(); let x_142 : f32 = gl_FragCoord.y; if ((i32(x_142) < 30)) { let x_149 : i32 = data[0]; grey = (0.5 + (f32(x_149) / 10.0)); } else { let x_154 : f32 = gl_FragCoord.y; if ((i32(x_154) < 60)) { let x_161 : i32 = data[1]; grey = (0.5 + (f32(x_161) / 10.0)); } else { let x_166 : f32 = gl_FragCoord.y; if ((i32(x_166) < 90)) { let x_173 : i32 = data[2]; grey = (0.5 + (f32(x_173) / 10.0)); } else { let x_178 : f32 = gl_FragCoord.y; if ((i32(x_178) < 120)) { let x_185 : i32 = data[3]; grey = (0.5 + (f32(x_185) / 10.0)); } else { let x_190 : f32 = gl_FragCoord.y; if ((i32(x_190) < 150)) { discard; } else { let x_197 : f32 = gl_FragCoord.y; if ((i32(x_197) < 180)) { let x_204 : i32 = data[5]; grey = (0.5 + (f32(x_204) / 10.0)); } else { let x_209 : f32 = gl_FragCoord.y; if ((i32(x_209) < 210)) { let x_216 : i32 = data[6]; grey = (0.5 + (f32(x_216) / 10.0)); } else { let x_221 : f32 = gl_FragCoord.y; if ((i32(x_221) < 240)) { let x_228 : i32 = data[7]; grey = (0.5 + (f32(x_228) / 10.0)); } else { let x_233 : f32 = gl_FragCoord.y; if ((i32(x_233) < 270)) { let x_240 : i32 = data[8]; grey = (0.5 + (f32(x_240) / 10.0)); } else { discard; } } } } } } } } } let x_244 : f32 = grey; let x_245 : vec3 = vec3(x_244, x_244, x_244); x_GLF_color = vec4(x_245.x, x_245.y, x_245.z, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }