#include using namespace metal; struct FragIn { float a; uint mask; }; struct tint_symbol_2 { float a [[user(locn0)]]; float b [[user(locn1)]]; }; struct tint_symbol_3 { float a [[color(0)]]; uint mask [[sample_mask]]; }; FragIn tint_symbol_inner(FragIn in, float b) { if ((in.mask == 0u)) { return in; } FragIn const tint_symbol_4 = {.a=b, .mask=1u}; return tint_symbol_4; } fragment tint_symbol_3 tint_symbol(uint mask [[sample_mask]], tint_symbol_2 tint_symbol_1 [[stage_in]]) { FragIn const tint_symbol_5 = {.a=tint_symbol_1.a, .mask=mask}; FragIn const inner_result = tint_symbol_inner(tint_symbol_5, tint_symbol_1.b); tint_symbol_3 wrapper_result = {}; wrapper_result.a = inner_result.a; wrapper_result.mask = inner_result.mask; return wrapper_result; }