struct tint_symbol { float4 value : SV_Target0; }; float4 frag_main_inner() { float b = 0.0f; float3 v = float3((b).xxx); return float4(v, 1.0f); } tint_symbol frag_main() { const float4 inner_result = frag_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }