[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; [[group(1), binding(1)]] var arg_1 : sampler_comparison; fn textureSampleCompareLevel_011a8f() { var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureSampleCompareLevel_011a8f(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureSampleCompareLevel_011a8f(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureSampleCompareLevel_011a8f(); }