#include using namespace metal; struct main_out { float4 color_out_1; }; struct tint_symbol_2 { float4 frag_color_param [[user(locn1)]]; }; struct tint_symbol_3 { float4 color_out_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int2 iv = 0; float4 const x_28 = *(tint_symbol_5); iv = int2((float2(x_28.x, x_28.y) * 256.0f)); int const x_33 = iv.y; if ((((x_33 / 2) & 64) == 64)) { *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_6) = float4(0.0f, 1.0f, 1.0f, 1.0f); } return; } main_out tint_symbol_inner(float4 frag_color_param, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { *(tint_symbol_7) = frag_color_param; main_1(tint_symbol_7, tint_symbol_8); main_out const tint_symbol_4 = {.color_out_1=*(tint_symbol_8)}; return tint_symbol_4; } fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread float4 tint_symbol_9 = 0.0f; thread float4 tint_symbol_10 = 0.0f; main_out const inner_result = tint_symbol_inner(tint_symbol_1.frag_color_param, &(tint_symbol_9), &(tint_symbol_10)); tint_symbol_3 wrapper_result = {}; wrapper_result.color_out_1 = inner_result.color_out_1; return wrapper_result; }