static int data[9] = (int[9])0; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static int temp[7] = (int[7])0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float func_i1_(inout int a) { int b = 0; int i = 0; bool x_115 = false; bool x_116_phi = false; b = 0; data[0] = 5; data[2] = 0; data[4] = 0; data[6] = 0; data[8] = 0; const float x_71 = gl_FragCoord.x; if ((x_71 >= 0.0f)) { while (true) { const int x_79 = b; const int x_80 = a; if ((x_79 <= x_80)) { } else { break; } if ((b <= 5)) { const int x_87 = b; const int x_90 = data[b]; temp[x_87] = x_90; b = (b + 2); } } } i = 0; { for(; (i < 3); i = (i + 1)) { const int x_101 = i; const int x_103 = temp[0]; data[x_101] = (x_103 + 1); } } const int x_109 = temp[0]; const bool x_110 = (x_109 == 5); x_116_phi = x_110; if (x_110) { const int x_114 = data[0]; x_115 = (x_114 == 6); x_116_phi = x_115; } if (x_116_phi) { return 1.0f; } else { return 0.0f; } return 0.0f; } void main_1() { int i_1 = 0; int param = 0; int param_1 = 0; i_1 = 0; { for(; (i_1 < 6); i_1 = (i_1 + 1)) { param = i_1; const float x_55 = func_i1_(param); param_1 = i_1; const float x_57 = func_i1_(param_1); if ((x_57 == 1.0f)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }